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No More Heroes Travis Strikes Again Games

Travis Strikes Again: No More Heroes
Travis Strikes Again promotional art.jpg
Developer(s) Grasshopper Industry
Publisher(s) Grasshopper Manufacture (Switch)
Marvelous (PlayStation 4 & PC)
Director(s) Goichi Suda
Ren Yamazaki
Producer(due south) Goichi Suda
Kazuyuki Kumagai
Designer(s) Goichi Suda
Programmer(s) Toru Hironaka
Creative person(s) Boneface
Yūsuke Kozaki
Writer(south) Goichi Suda
Masahi Ooka
Keita Takayanagi
Composer(s) DJ Abo
DJ 1-2
Series No More than Heroes
Engine Unreal Engine iv
Platform(s) Nintendo Switch
PlayStation 4
PC
Release date Nintendo Switch
January 18, 2019
PlayStation 4, PC
Oct 17, 2019
Genre(due south) Hack and Slash
Mode(due south) Single-player, Multi-player
Rating(s) CERO: D
PEGI: xvi+
USK: 16
ESRB: Thou
OFLC: One thousand

Travis Strikes Again: No More than Heroes (トラヴィス・ストライクス・アゲイン ノーモア★ヒーローズ Toravisu Sutoraikusu Agein Nō Moa Hīrōzu) is an action-adventure hack-n-slash game developed and published Grasshopper Manufacture for the Nintendo Switch and published by Marvelous (PlayStation iv and PC) as the third installment in the No More than Heroes franchise. The game was first teased at the Nintendo Switch presentation on January thirteen, 2017 as "Travis Touchdown's big comeback" and a teaser trailer was released during the Nindies Summer Presentation on August 30th, 2017 revealing the game every bit the third No More Heroes installment with the title "Travis Strikes Again". It was released on Jan 18, 2019.

The game is powered past Unreal Engine iv, and has collaborations with other indie developers, in which elements from their games are implemented in the games Travis will go through, equally Hotline Miami is shown on his Television receiver.

On November 14, 2018, Grasshopper Industry appear that Travis Strikes Again would receive a concrete edition which would be distributed by Nintendo. The physical version of the game is likewise arranged with a flavour pass. The developers have confirmed that some of the additional content volition include a new playable character, a new scenario, and a new stage.

While role of theNo More than Heroes serial, Suda does not consider the game a direct sequel to the previous titleNo More Heroes two: Drastic Struggle, but a fresh start for the grapheme Travis. Despite this, the story is clearly written as a direct sequel to No More Heroes 2, heavily and directly drawing from events from the previous two games.

Contents

  • 1 Plot
    • 1.ane DLC #two: Bubblegum Fatale
  • two Connections to by Grasshopper titles
  • 3 Evolution
  • 4 Reception

Plot [ ]

Seven years after the events of No More Heroes 2: Desperate Struggle, a onetime professional baseball actor turned assassinator named Badman is on the run from the Smith Syndicate. He is tracked down by 1 of the syndicate'south assassins, Dan Smith, who is seeking retribution for being double crossed. Badman justifies his deportment every bit being for the sake of his ain survival, as he wishes to get revenge on Travis Touchdown, who had murdered his daughter, Bad Girl, during the events of No More Heroes. Dan successfully tracks down Travis' location, granting Badman a Death Ball and assuasive Badman to live, under the status that he impale Travis, and employ the ball to resurrect his daughter.

Travis - now 37 years old - has isolated himself and lives in a camper in a forest in Texas, where he spends his time playing video games. When Badman attempts to ambush Travis, the two accidentally awake a dormant video game console in Travis' possession - the "Death Bulldoze MK-2". The console reacts to Badman's Decease Ball, and the two get transported into the video game that's contained in it. Travis and Badman learn from the console's AI construct, Death & Drive, that the unreleased console was created by Dr. Juvenile, and completing the six Death Balls that contain the only games adult for the console will grant its thespian one wish. The two grade a truce, opting to team up to locate every Decease Ball, and defeat all of the games, in order to resurrect Bad Girl.

The game explores Travis' current circumstances and Badman's backstory in visual novel portions that are set between each Death Bulldoze game. In the last vii years, Travis had married former UAA confidant Sylvia Christel, and had two children, though he abandoned his family for their safety, as assassins kept showing up to battle Travis. In his search for the Decease Balls, Travis ends upwards traversing the planet and coming together characters from other Suda51 games, such as Kamui Uehara from The Silver Case, and Mondo Zappa from Killer Is Expressionless. Travis also receives information about Dr. Juvenile and her past through fax messages from her purported husband, learning that Juvenile is a state of war orphan with genius intellect and an affinity for video games, who was hired by the US authorities to develop advanced technology. She also implemented elements of her history and upbringing into the Death Drive's games, such as basing the murderous Doppelganger on her adoptive father. Travis learns that the "Death Bulldoze MK-II" was designed as a car that would create clones of its users, and that while it was initially intended for infinite travel, the government had re-purposed it to be a super soldier programme - a prospect which caused Juvenile to sabotage the project in an act of defiance, and become into hiding. Despite this, the mother machine responsible for its protocols still lays dormant within the CIA, and Travis is warned that completing all six Death Ball games will cause it to reboot, allowing the authorities to go on developing super soldiers. He is also alerted that should it exist reactivated, Juvenile would destroy the United States in retaliation for everything she had been put through during her service to the authorities.

Despite warnings, Travis and Badman successfully complete every Decease Ball; even so one of the games - Killer Marathon - turns out to be an incomplete version of the game. As such, when they wish for Bad Girl's resurrection, she ends upwardly being resurrected in the grade of a dog. Travis later ends upwards locating a prototype for a Death Ball which, rather than transporting him into a video game, transports him directly into the CIA. Massacring his way through the facility he locates the Death Bulldoze mother automobile which is being guarded past Dr. Juvenile, who has infiltrated the facility and taken the form of "White Sheepman". Travis, expressing respect for her talents and sympathy for her suffering, reluctantly battles and ultimately defeats her. He interacts with the mother motorcar and is transported to Mars, where he meets John Winter; the creator of the very original Death Bulldoze and Juvenile'south mentor. Winter explains that he retired to Mars to escape Earth's problems, and safeguards the planet, opposing the government's plans to emigrate there. He offers Travis the opportunity to stay on Mars and alive a "perfect life". Travis declines, realizing that he can't abandon his past, and deciding to face his issues caput on. Winter responds by decapitating Travis, as the only fashion for him to render is to "dice".

Back on Earth, Travis is approached past his self-proclaimed pupil, Shinobu Jacobs, who asks him to render from hiding, as the assassins await. Travis concurs, desiring bloodshed. In a playable post-credits segment, Travis is controlled from a 3rd person perspective like to the previous No More than Heroes games, set in a default Unreal Engine level. While attempting to arroyo a dummy, Travis berates the player for treating the surface area like a game, proverb that they're currently "in development".

DLC #ii: Bubblegum Fatale [ ]

Following the events of the chief campaign, Travis and Shinobu are intercepted by Travis' twin brother Henry, who is at present function of an enigmatic gild with a vendetta against Travis. Travis and Shinobu prepare to battle against his subordinates before they're interrupted by a pair of villainous alien lucha libre wrestlers bent on globe domination, and a self-proclaimed super hero named "Notorious". When Travis questions the sudden presence of the new characters, Shinobu wonders whether they are foreshadowing "the next game". The standoff is once over again interrupted, this fourth dimension past Death & Drive, who are seeking revenge confronting Travis. He manages to vanquish them in a game of Fire Pro Wrestling, obtaining the location of the completed version of the Killer Marathon Decease Ball, which is in the possession of Travis' married woman, Sylvia Christel. Travis returns to her estate, obtaining the Expiry Ball and reconnecting with his daughter and wife in the process. After beating the completed version of Killer Marathon, Travis and Badman successfully resurrect Bad Girl. Travis also sees a glimpse of the Death Drive female parent machine, which states that coding has been completed.

Connections to past Grasshopper titles [ ]

Travis Strikes Again is described in its opening video in Version 1.02 as a 20th Ceremony Commemorative Championship and as such it contains numerous references and connections to other Grasshopper games. The opening video is set from the lens of killer7, using its graphics and the characters Dan Smith, Christopher Mills and Curtis Blackburn, also every bit its "Celtic" Building. Past characters Sundance Shot (Flower, Sun, and Rain: Murder and Mystery in Paradise), Uehara and Kosuke Kurumizawa (The 25th Ward: The Silver Example), Garcia Hotspur and Johnson (Shadows of the DAMNED) and Mondo Zappa (Killer Is Expressionless) also interact with Touchdown, and Nigel McAllister (Diabolical Pitch) is briefly referenced. One Expiry Drive Mk II game begins normally before revealing itself to be a Shadows of the DAMNED sequel complete with an opening cutscene and references to different characters and the original game's development procedure brindled throughout. Michael Gough, Steve Blum and Greg Ellis besides reprise their roles every bit Dan Smith, Garcia Hotspur and Johnson, also as voicing new characters in Travis Strikes Once more.

In one case again Travis Touchdown has a motorcycle at his side, however information technology does non resemble either of his previous 2 makes, Schpeltiger and Schpeltiger II, and may be a new model birthday.

Evolution [ ]

Following the release of No More Heroes 2, Goichi Suda had been looking for an opportunity to keep the series, simply became busy with other projects, such every bit his involvement with Let It Die. In mid-2016, as work on Allow It Dice was concluding, he was invited to i of Nintendo'due south pre-release developer meetings for the then-upcoming Nintendo Switch. While the console was different from the Wii, it offered similar motility-based features through the Joy-Con, and he recognized he could revive No More than Heroes for the system. He felt the game would fit in well amidst the planned Switch titles like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey.

Suda considered the No More Heroes series as "fun slash 'em up kind of games", but with Travis Strikes Over again, he wanted to play around with the history of video games and the idea of retro games, and "how Travis would interact with the individual rules and the individual vibe from each game". The half-dozen games are new games developed for the title, some in homages to existing indie games, with at least one being a vector browse game. When originally appear, some took Suda's comments to reverberate that the levels would be set within actual indie games similar Hotline Miami, but Suda later clarified that these games would exist featured every bit "T-shirt collaborations", with Travis able to unlock and wearable clothing items that promote these indie games, a concept he came up with while seeing diverse game expositions like PAX West. One such title is Hyper Light Out-of-stater, with Nintendo of America showcasing Travis'due south shirt aslope announcing the game's release on the Switch. Suda wanted players to run across Travis as a fan of indie games, not just to give recognition to the indie game scene, merely due to his belief that Grasshopper is similar to an indie developer, and he wanted to show his support of the up-and-coming smaller studios. He estimated that there will be at least 15 indie games represented in Travis Strikes Again, with titles to exist revealed as function of the ongoing promotion. The game would besides see the add-on of t-shirts from The Legend of Zelda: Air current Waker, The Legend of Zelda: Majora's Mask and Zelda 2: The Chance of Link that grant Travis a spin attack. The idea of crossing between games was partially influenced by the motion-picture show Existenz. United kingdom artist Boneface contributed designs for the game'southward boss battles.

At that place volition also be sections of the game that utilise the standard gameplay approach every bit the other No More Heroes titles. 1 goal of the game for Suda was to take it be completely playable on a single Joy-Con controller for the Nintendo Switch version, simplifying the controls compared to the second game. Reporters from Eurogamer and Polygon have taken Suda's comments that the game may back up multiplayer, since the Switch supports two Joy-Con. Suda was unable to speak on this under confidentiality at PAX West, but did tell reporters who asked about this that there are "two main characters, so draw your ain conclusions, if you desire".

The game is beingness developed in Unreal Engine iv. At the time of reveal, Robin Atkin Downes, the vocalism of Travis in the previous titles, had reportedly non been asked to reprise his function in Travis Strikes Over again. He was afterwards confirmed to be returning to the part in December 2018.

Travis Strikes Over again was teased during the Jan 2017 reveal conference of the Nintendo Switch. Suda was present for the live event, and appeared on stage to show a promotional image of Travis Touchdown wearing a shirt that said "Travis Strikes Over again"; nonetheless, no mention of the No More than Heroes series was made. Suda said in a subsequently interview that this was a purposeful choice, as he wanted the tease to feature Travis himself as the key focus. The game was formally appear as Travis Strikes Again: No More than Heroes in an August 2017 Nintendo Direct, along with further reveals at the PAX West event a few days later. Suda noted that the title's ordering, placing the series' proper noun after Travis Strikes Once more, was to insinuate to the fact he does not consider this game a directly sequel but instead "the beginning of a new adventure, of a new series for Travis" but that still otherwise takes place in the No More Heroes universe. Suda too stated that Travis Strikes Once again serves as "something of a stepping stone on the road to No More Heroes 3", and hopes to make a true sequel if the game proves successful enough.

On November 14, 2018, Grasshopper Manufacture announced that Travis Strikes Once again would receive a concrete edition which would be distributed by Nintendo. The concrete version of the game is also bundled with a season laissez passer. The developers have confirmed that some of the boosted content will include a new playable character, a new scenario, and a new stage. The outset DLC pack was later confirmed to include a scenario for Badman, as well as series-recurring character Shinobu Jacobs every bit a playable graphic symbol, while the second pack includes a new scenario for Travis, a new stage for the game Killer Marathon, and Bad Girl from No More Heroes equally a playable grapheme. Grasshopper further confirmed that Robin Atkin Downes would exist returning in the function as Travis, and that Steve Blum had been cast as Badman. Kimberly Brooks and Kathryn Fiore were confirmed to return in the roles of Shinobu Jacobs and Bad Girl respectively, while Greg Ellis was cast to play a new boss grapheme, Brian Buster Jr.

A PlayStation iv and Windows version were released on October 17, 2019.

Reception [ ]

Travis Strikes Again: No More Heroes received "mixed or average reviews", according to review aggregator Metacritic.

Several reviewers for Famitsu noted that the concept of switching between unlike "games" was a unique approach that offered the game a constantly refreshing sense of presentation, praising the game'southward ability to make the player desire to keep playing in guild to discover out what happens next. The visuals and combat of the game were also praised for their explosive style and satisfying feedback, though a few reviewers felt that at times the combat could end up being a bit of a grind.

The Switch version of the game met internal expectations for sales, reaching 24th on the eShop best sellers chart. The PS4 version did non place in the top xxx in its calendar week of release.

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Source: https://nomoreheroes.fandom.com/wiki/Travis_Strikes_Again:_No_More_Heroes